I think the bottom two are the closest so far.
None are quite right but I think are heading in the direction in my head. I do have an image in my head, something of a cross between all of these images. But hey, I need to stretch my role playing as well as my game mastering and world building! This character will be a bit of a stretch for me, as he is harsh, unforgiving and will have a few bloody rituals and things that, being a half-assed vegetarian, will be somewhat difficult to play. I did at least remember to call the fat headman we met later soft and overly fed. She was our introduction to something we may want to do. Our session 0 was mostly getting the characters set up, and getting started on the first actual excursion after meeting Edani, another Jackal. The game seems to have a pretty rich world based on Bronze Age societies with a fantasy twist. There was a bit of an info-dump at the beginning and I don't have it all straight in my head. Theocolese is over 7 feet tall if I recall, almost 2 feet taller than the average of his people. Zandakar is 6 1/2 feet, about average for his people. Which is quite unusual as the desert people "come from the race of giants" and are quite tall, while the rest of the world, most people average a bit under 5 1/2 feet tall. They also have a foe, some sort of monsters of the desert.įortunately his travelling companion is a giant of a man, even taller than Zandakar. Coming from such a harsh environment, his people think others are pretty weak and pathetic.
I do need to remember to use a few of the catch-phrases: I am in the eye of god, you are a weak people, that sort of thing.
#Traveller rpg worlds how to#
He is also religious, though I am waiting to hear about the gods of the desert to see how to intertwine them with how I see this character. So while I did not pour a lot of the extra points into strength, I did pick deftness to reflect that skill with the swords and the poetry of the hortas. As I have the desert rager talent, I fight with two scimitars, and that is part of the dance as well. Think of a much more deadly version of tai chi.
#Traveller rpg worlds series#
In translating Miller's Godspeaker stories, my version of Zandakar does his hortas, a fighting/dancing/almost religious series of exercises. Normally magic tends to be a bit complicated to use, so I generally pick the tank as a character for unknown games. But I have magic! Normally in a new game I try to not pick magic users, but as no one else did (okay, there are actually just two players right now due to scheduling conflicts) I thought I would try. So the others are definitely bigger and have better base stats. Non-ritualists only have to split the additional 17 points across 5 characteristics, whereas as a ritualist I have a 6th that gets a share of the points. The character creation is interesting: a set of basic stats, then you can add additional values. It was a good if hard read at times!Īnyway, my take on this character is that he is from the harsh deserts of Trauj, a Alkitar, or Hate Spitter. While in the first book Zandakar is a war lord by the end of the book, the story is not really about him but his mother, Hecat, and her path from slave to warrior to empress, and her quite possible path into psychosis.
#Traveller rpg worlds full#
The first was a very harsh reading: full of a strong and violent religion that suffuses the war lands there. I am playing Zandakar, a desert tribesman borrowed stolen from Karen Mitchell's Godspeaker trilogy (of which I am only halfway through the 2nd book). With mechanics based on the popular OpenQuest system, the game places players in the role of Jackals – adventurers, explorers, sellswords, and scavengers – and sends them out into the peril-filled land of the Zaharets to make their fortune… or perhaps fulfill a greater destiny… From the DriveThruRPG description: Inspired by the myths, cultures, and history of the Ancient Near East, and by such ancient texts as the Iliad, the Epic of Gilgamesh, and the Old Testament, Jackals is a Sword & Sorcery roleplaying game set in a Fantasy Bronze Age.